We're Back. An Official Statement from Pivotal Games
Hello, soldiers.
Yes, you read that right. This site is back online, and we're writing this with hands trembling from excitement. After nearly two decades of silence — after our doors closed in August 2008 — we can finally say these words: Pivotal Games is alive again.
All these years we've seen your letters, your Desert Storm playthroughs on YouTube, your memes about Foley getting stuck on a rooftop with his rifle, and your hopes. The rights to the series travelled a long road, but now — thanks to our new publisher THQ Nordic — we've reunited the core of the original team, brought in fresh talent, and been given a full green light.
We are back to right the wrongs of the past and give you a true tactical hardcore experience. Allow us to introduce our most ambitious project to date: Conflict: Overlord.
Why Overlord? Why now?
We know exactly what you loved about the Conflict series — and we know exactly where we went wrong with Denied Ops. So our first and most important promise: Conflict: Overlord is a pure third-person tactical shooter with four-man squad control. No compromises.
Here's what we're building right now:
- The old guard in a new role. Bradley, Foley, Connors and Jones are back — older, scarred, and wiser. They now lead the classified Overlord Programme. You'll command a new generation of Delta and SAS operatives, while our legendary heroes serve as your eyes and ears, coordinating operations from HQ and weaving their personal stories into a global conspiracy you'll have to unravel.
- A new generation of tactics. We've completely rebuilt the command system. No more dumb AI. Your soldiers read the situation: they find cover on their own, watch your blind spots, and reload when it's safe. In solo mode, you can switch between them instantly or issue complex synchronised orders — like a simultaneous breach from three directions.
- Co-op like the old days. Remember splitting the screen on the couch? Conflict: Overlord features seamless drop-in/drop-out online co-op for four players. Ammo and supplies are strictly limited. If your squadmate goes down, you'll have to drag them to safety under heavy fire — pistol in one hand, teammate over the other shoulder.
- No safe walls. Powered by Unreal Engine 5 and our new physics-based destruction system, the battlefield constantly evolves. Enemy dug in behind a concrete barrier? Hit it with an RPG. A sniper pinning you down from a second-floor window? Bring that corner of the building down. No invincible scripted walls — only pure tactics and ballistics.
- Modern hybrid warfare. The world has changed — and so has the way wars are fought. Alongside classic firearms and explosives, your squad will have access to reconnaissance drones, electronic warfare systems for jamming enemy comms, thermal optics and ballistic shields. Operations span the globe: from night-time stealth insertions in Eastern Europe to large-scale assaults on fortified positions in the Middle East.
We know you've waited far too long. We will not let you down. First gameplay footage drops next month — right here, on our updated site.
Welcome back to the squad,
Your Pivotal Games Team
Planned release: 2028.
