Pivotal Games — Official Game Development Studio & iGaming Software Provider

We're Back. An Official Statement from Pivotal Games

Friday, 30th October, 2026 — Studio News


Conflict: Overlord — Official Announcement

Hello, soldiers.

Yes, you read that right. This site is back online, and we're writing this with hands trembling from excitement. After nearly two decades of silence — after our doors closed in August 2008 — we can finally say these words: Pivotal Games is alive again.

All these years we've seen your letters, your Desert Storm playthroughs on YouTube, your memes about Foley getting stuck on a rooftop with his rifle, and your hopes. The rights to the series travelled a long road, but now — thanks to our new publisher THQ Nordic — we've reunited the core of the original team, brought in fresh talent, and been given a full green light.

We are back to right the wrongs of the past and give you a true tactical hardcore experience. Allow us to introduce our most ambitious project to date: Conflict: Overlord.

Why Overlord? Why now?

We know exactly what you loved about the Conflict series — and we know exactly where we went wrong with Denied Ops. So our first and most important promise: Conflict: Overlord is a pure third-person tactical shooter with four-man squad control. No compromises.

Here's what we're building right now:

  • The old guard in a new role. Bradley, Foley, Connors and Jones are back — older, scarred, and wiser. They now lead the classified Overlord Programme. You'll command a new generation of Delta and SAS operatives, while our legendary heroes serve as your eyes and ears, coordinating operations from HQ and weaving their personal stories into a global conspiracy you'll have to unravel.
  • A new generation of tactics. We've completely rebuilt the command system. No more dumb AI. Your soldiers read the situation: they find cover on their own, watch your blind spots, and reload when it's safe. In solo mode, you can switch between them instantly or issue complex synchronised orders — like a simultaneous breach from three directions.
  • Co-op like the old days. Remember splitting the screen on the couch? Conflict: Overlord features seamless drop-in/drop-out online co-op for four players. Ammo and supplies are strictly limited. If your squadmate goes down, you'll have to drag them to safety under heavy fire — pistol in one hand, teammate over the other shoulder.
  • No safe walls. Powered by Unreal Engine 5 and our new physics-based destruction system, the battlefield constantly evolves. Enemy dug in behind a concrete barrier? Hit it with an RPG. A sniper pinning you down from a second-floor window? Bring that corner of the building down. No invincible scripted walls — only pure tactics and ballistics.
  • Modern hybrid warfare. The world has changed — and so has the way wars are fought. Alongside classic firearms and explosives, your squad will have access to reconnaissance drones, electronic warfare systems for jamming enemy comms, thermal optics and ballistic shields. Operations span the globe: from night-time stealth insertions in Eastern Europe to large-scale assaults on fortified positions in the Middle East.

We know you've waited far too long. We will not let you down. First gameplay footage drops next month — right here, on our updated site.

Welcome back to the squad,
Your Pivotal Games Team

Planned release: 2028.

Introducing Miguel Torralba - Our Spanish iGaming Analyst

Wednesday, 8th April, 2026 — Editorial


We are pleased to welcome Miguel Torralba to the Pivotal Games editorial team as our dedicated iGaming Analyst and Online Casino Specialist for the Spanish market.

Miguel has been evaluating online casinos for Spanish players since 2014. Over more than a decade, he has built a reputation for direct, technical analysis — testing registration processes hands-on, verifying real withdrawal times, scrutinising bonus conditions, and comparing the level of player protection offered by different licensing frameworks. His work cuts through promotional noise to give players straightforward, independently verified information about which operators are worth their time and which are not.

His areas of expertise include DGOJ regulation, wagering requirement analysis, high-volatility slots, live casino ecosystems, payment methods available in Spain, and European licensing standards — making him exceptionally well-placed to cover the Spanish online gambling market in depth.

His first publications are now live:

→ Online Casinos in Spain 2026 - Full Market Overview

→ Casinos sin Licencia España 2026 - Analysis for Spanish Players

Miguel will be publishing regularly across casino reviews, slot analyses, bonus evaluations, and regulatory updates specifically tailored to players based in Spain. We are glad to have him on board.

Nick Cook - Development Director, Pivotal Games Ltd.

Pivotal Games Is Back - And We're Bigger Than Before

Friday, 27th March, 2026 — Studio


After a long period of quiet, we are delighted to announce that Pivotal Games is back in active development. Work on new projects is underway, and we have a great deal to share with you in the months ahead.

Alongside our return to game development, we have launched a dedicated iGaming software division - building casino platforms, online slot titles, and supporting tools for the online gambling industry. It is a natural extension of what we have always done best: creating engaging, high-quality interactive experiences.

As part of this expansion, we have established an editorial team committed to publishing accurate, thoroughly researched content about the online gambling world. Our writers cover online casino reviews, slot analyses, software provider profiles, and country-specific casino rankings - with a focus on giving players genuinely useful, independently verified information rather than promotional noise.

We are pleased to introduce James Holloway, our Senior iGaming Analyst & Casino Content Specialist. James brings over a decade of hands-on experience evaluating online casinos, payment systems, and licensing frameworks, with a particular focus on the UK market. His first publications on this site is now live:

→ No Verification Casinos UK 2026 - Top 20 No KYC Sites

→ Non GamStop Casinos UK 2026

This is just the beginning. Expect regular updates from our development team, new editorial content, and plenty more from everyone here at Pivotal Games.

Nick Cook - Development Director, Pivotal Games Ltd.

New Staff Diary

Thursday, 6th April, 2006 — Website


We have another entry in our occasional developer diary entries, this time from Maff Evans, one of our senior artists. Here he gives an insight into the challenges facing the art team developing for the next gen system.

Studio Update

Tuesday, 4th April, 2006 — Studio


It has been a while since our last update, but rest assured that things continue apace here as always. Progress on the next Pivotal product for the next gen systems is really coming together. Needless to say the power available in the new systems is quite remarkable, enabling us to really crank up what it is possible to achieve. Expect great things from our design, programming and art teams with this game. The whole studio has been really relishing this challenge and really excelling themselves. You are going to love what we have been up to when you eventually get to see it next year when it is released!

Within the next few months an announcement will be made about the game and what we have been up to, till then just watch this space…

Nick Cook - Development Director.

Jon Bridges

Wednesday, 11th January, 2006 — Studio


It is with great sadness that we must announce the death of one of our artists, Jon Bridges.

Jon was killed instantly in a car crash on the 6th January 2006. He was only 23 years old.

We are simply devastated by this loss. Jon was an incredibly talented and dedicated individual. Most important of all, he was just such a nice person to work with. He made an exceptional contribution to Pivotal and he simply loved his work and his work loved him. He had a wonderful career stretching out ahead of him and he was due to be promoted at the end of this month.

We plan to plant a tree in his memory next to our offices that we can look at as we work. It is a small gesture but one we think Jon would have liked.

I am sure you will join with us in sending our heartfelt sympathies to his family, his fiancée and her son.

Thank you Jon for everything you did for us. We feel just so fortunate to have known and worked with you. We will always miss you, but we will always remember the difference you made to Pivotal. Your legacy will live on with our company.

Jon Bridges: Artist at Pivotal Games, January 2004 to January 2006.

Softography:
Conflict: Vietnam
Conflict: Global Storm
(He was also working on the next Conflict product for the next gen consoles)